Archive for the 'territory' Category

Dense, intense, persistence - pt. 2

Friday, February 23rd, 2007

Spatial Organization: color & movement, flow & force

Dense, intense, persistence - Part.1

Thursday, February 22nd, 2007




Plans of Devices for Metadata Extraction from the SL Terraplane

Tuesday, February 20th, 2007

Part #2: Details after the page break / Preliminary sections & elevations / Text to follow…

Aerial view, Transformations seen from between the clouds.

Aerial view, Transformations seen from between the clouds.

Site plan, Cause and effect.

Site plan, Instruments of precision.

Site plan, Betwixt & Between.

Site plan, Terraplane transformation, seen from between the clouds.

Site plan, Terraplane transformation.


Measuring atmosphere

Tuesday, January 23rd, 2007

This project will be based on the invention of tools capable of analyzing a virtual environment in order to reveal its physical and material essence. Devices of evaluation and comparison will be needed to determine a quantity, dimension or capacity based on a coherent system of measurement. Coherence, in this context, will be in relation to the physical and temporal laws of the world that it is measuring. [see: What does “environment” mean in the context of online worlds?]

attempted to measure the World of Warcraft territory of Azeroth. He began by examining its “shape” as determined by a cartographic representation. This was inconclusive due to the lack of a consistent, comparative scale base to measure it against. Then, intelligence kicked-in, and he examines what it actually means to measure something using a standardized unit, in this case, a mile. The choice of a mile proved wise given the context of Wow. The historic, military and ergonomic precedent of mile, “1000 double steps of a marching legion” [How big is Azeroth?] created a seemingly coherent context. Thus, a mile is an agreed upon distance based on x-actions performed by the human body. Although this concept was fine for the military planners of a marauding Roman legion, but is not quite adapted to the multiplicity of races, sizes and gaits of a busy virtual world. “But,” Tobolds continues, “interestingly all races move at the same running speed.” So they chose a relatively unobstructed path, and run he did.

Measurement, thus, becomes a factor of time and distance as determined by the human body. He concluded that Azeroth is, in fact, a pretty small place if measured by this method. This was quite unsatisfying to Tolbold, if for no better reason than it seems like a much bigger place, and this is a very good reason. When comparing the results of this seemingly scientific calculation with the mental map he had drawn of the world, an image based on perception, usage and memory, and all the psychological baggage that comes with our facilities of projecting mental imagery, the two did not match up. Tolbolds concluded that perhaps other factors such as population and quest activity should be included as factors of measurement. Though this would be difficult to rationally quantify, the idea of opening up the factors of measurement to perceptive stimuli and memory is interesting.

Also, as a commenter points out, employing real-world time as the block temporal measurement is inconsistent with the actual in-world physical construct. Good point. Regardless of its precision, Tolbold’s approach, employing a combination of scientific method, with intuitions honed from in-world experience, seemed like the right direction.

projectImgs> Machine+Territory

Friday, January 19th, 2007

Burning Man, Mary Mattingly, Animaris Rhinoceros Transport