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Finger Whisper


Wired, Body and Soul

In Getting Your Body (And Soul) Wired, Newsweek Magazine reports about Finger Whisper, a wristwatch-phone that transfers voice signals via your body:

“In his gadget-filled office at Tokyo Medical and Dental University, Prof. Kohji Mitsubayashi tells a visitor to touch a transmitter with one hand and a receiver with another. Voila! A jaunty TV jingle blares from a pair of attached speakers. Surprised, the visitor releases both gadgets, and the music stops. The simplicity and strangeness of becoming a human circuit—with electrical signals coursing through oneÂ’s body from fingertip to fingertip—is so fascinating that visitors usually repeat the act. “Fun, isnÂ’t it?” says Mitsubayashi, grinning.

Not just fun. Japan is abuzz over the potential of such body-based technology as the ultimate wireless networking tool. A string of Japanese companies are experimenting with systems that use the human body to conduct electricity—some manipulating weak currents that pass through the skin itself (as body-fat scales do), others taking advantage of electrical fields on the surface of the body. Associated products are on the way. The question is whether this represents a paradigm shift in the way we think about wires.” [blogged on] Continue reading

Dec 13, 12:21
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Speckled Computing


Spray on Networks

Speckled Computing offers a radically new concept in information technology that has the potential to revolutionise the way we communicate and exchange information. Specks will be minute (around 1 mm3) semiconductor grains that can sense and compute locally and communicate wirelessly. Each speck will be autonomous, with its own captive, renewable energy source. Thousands of specks, scattered or sprayed on the person or surfaces, will collaborate as programmable computational networks called Specknets.

Computing with Specknets will enable linkages between the material and digital worlds with a finer degree of spatial and temporal resolution than hitherto possible; this will be both fundamental and enabling to the goal of truly ubiquitous computing. Continue reading

Dec 13, 12:11
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Intelligent Environments [IE]


Intrinsically Motivated Rooms

“Abstract. Intelligent rooms are responsive environments in which human activities are monitored and responses are generated to facilitate these activities. Research and development on intelligent rooms currently focuses on the integration of multiple sensor devices with pre-programmed responses to specific triggers. Developments in intelligent agents towards intrinsically motivated learning agents can be integrated with the concept of an intelligent room. The resulting model focuses developments in intelligent rooms on a characteristic reasoning process that uses motivation to guide action and learning. Using a motivated learning agent model as the basis for an intelligent room opens up the possibility of intelligent environments being able to adapt both to peopleÂ’s changing usage patterns and to the addition of new capabilities, via the addition of new sensors and effectors, with relatively little need for reconfiguration by humans.” From Intrinsically Motivated Intelligent Rooms by Owen Macindoe and Mary Lou Maher, School of Information Technologies, Faculty of Architecture, University of Sydney, Australia. Continue reading

Dec 13, 12:00
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Ghosts in a Maze

Researchers in the Department of Communication Systems, Lancaster University (UK), have developed a game which can be played by up to five players on mobile phones. Pac-Lan enables players to keep track of one anotherÂ’s position through images on their mobile phones as they chase one another round campus.

Each phone has been programmed with a maze, which is based on a map of the University Campus. Players have to collect points from RFID tags, which have been attached to yellow disks on lampposts around the University. When a player collects their points by holding their mobile phone against the disc the virtual reality maze on each mobile phone is updated with the playerÂ’s position. Each player shows up as an animated character (Pac-Lan or Ghost) moving round the screen. This enables a team of “ghosts” to track the player down and catch them.

I do hope that wearing the gown is compulsory for players. More in LU News, The Engineer. More pacman in the streets games: Pac-Manhattan, Human Pacman. List of Location-based mobile phone games. [blogged by Regine on we-make-money-not-art] Continue reading

Dec 12, 20:21
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Ruark Lewis and Rainer Linz


Banalities for the Perfect House

Banalities for the Perfect House–by Ruark Lewis and Rainer Linz–is a collaborative installation & performance work premiered at Sydney’s Performance Space theatre on Sept 9 2005. The work proposes the house as a condition through which we perceive the world – the city an extension of grid-like structures viewed through the “frame” of an open window.

Performance texts are distilled from everyday sources including newspapers, cookery books, and snippets of overheard conversation. They consist of seven Banalities: Banalities for the Perfect House, Banalities for Napoleon, Banalities for the Modern Kitchen, Banalities for Solid Mandala, Banalities for Newspapers, Banalities for the Times and Misreading Barricades. Continue reading

Dec 12, 12:36
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International symposium and Festival for self-organised cultural forms on the occasion of the start up of the new Viennese support model for net cultures.

SPRINTOSIUM PROGRAMME: 11-13. December 05 (11. 18:00 – 24:00; 12., 13., 10:00 – 24:00)–The central piece of the new Viennese support model for net cultures starting 2006 is the yearly grant of 250 000 ? – with the help of a software based assessment process.

The goal of the symposium Parliaments of Art is to work out the conceptual basis of this new democratic project. “Parliaments of Art” will deal with the material as well as the symbolic dimension of the “art of networking” and the production of new collaborative knwoledge – ideas, images, emotions and relationships.

The software based curator system Mana offers the collective and individual enviroment of action. How is the thinking and doing provided by such a matrix? What as defined as action, what is visible, what is affective? Who or what should be defined as being active? Is it possible to have such a “Parliament of Art”? Continue reading

Dec 12, 12:25
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16 Beaver Presents Steve Kurtz


Art & Discipline

What: Presentation / Discussion; Where: 16 Beaver Street, 4th floor (directions below); When: Monday Night 12.12.05 @ 7:30 Pm; Who: Open To All.

Our short introductions to events sometimes aspire to a provocation for the evening. How is that we have come so far and seemingly done so little to stop it? How is that we are being disciplined to accept this state of endless war? How is it that so much is being done and yet the same tune plays on? War abroad and war at home. Civil Liberties, “human” rights, open debate, OUT! Torture, abduction, abuse, expulsion, unabashed lies and untold casualties – the stuff of everyday news. Case by case, step by step, it is difficult to tell whether this war without end is reaching its end or sinking into our guts. All be it the language is dramatic, the reality is far more outrageous and devastating.

We are in a state of emergency, a state of exception. What are the implications of this on our activities? Continue reading

Dec 10, 10:26
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Plan a Sonic Journey + Share Sounds

SoundTransit is a collaborative, online community dedicated to field recording and phonography. On this site, you can plan a sonic journey through various locations recorded around the world, or you can search the database for specific sounds by different artists from certain places. If you are a phonographer, you can also contribute your recordings for others to enjoy. The Creative Commons Attribution license encourages the sharing and reuse of all sounds on this website.

Phonography is the art of recording sounds from the environment around us, with an emphasis on the unintentional sounds which often go unnoticed in our daily lives. An international community of phonographers collect and share their recordings…[The] community gets together largely through a website, a Yahoo group and via recordings on various labels such as Seattle’s and/OAR records. Continue reading

Dec 9, 11:55
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La Box Bourges


Project Room. A show without works

Sal Randolph’s We Are Reading project will launch on December 15, 2005. Until July 2006, she will develop a continuous project on the Internet. In accordance with her interest for open source, copy left, and information sharing, she has conceived a “reading exchange project.”

We Are Reading is part of the exhibition Les formes du délai/Project Room. A show without works. The exhibition will concentrate on the absence of the finished and exhibited work of art. Given that a work of art always goes beyond the spatial-temporal framework of the exhibition, the complex network of relations in which the work inscribes itself is worth considering. The work of art, in effect, participates in a series of practices and discourses which take place prior to and/or outside of the work of art. Exposing the forms from which a given work may take its cues or other forms in which it may be absorbed can ultimately shed light on how a work of art operates, from its conception to its reception. Continue reading

Dec 9, 11:14
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Finger Lakes Environmental Film Festival



CALL FOR SUBMISSIONS: Deadline: January 3, 2006: The Finger Lakes Environmental Film Festival seeks seek finished projects of electronic art, ready to be mounted on-line, on the theme of eco-poetics.

eco-poetics: How might new media environments and technological flows intervene in eco-culture and eco-politics? What is the relationship between the techne of eco-poetics and the imperative of eco-politics? How do internet paradigms of speed, flow, and traffic impact notions of sustainability? Do mobile technologies and global positioning systems provide platforms for ecological activism? What about the military’s utilization of ludic gaming systems for digital terror and ecological devastation? How might new media interventions offset the media blackouts of the global ecology of war and public health degradation? How can the artistic mixing of ecological and poetic materials-organic, inorganic, technological, aural, visual-create alternative and fertile environments in new media culture? Continue reading

Dec 9, 10:09
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings



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Turbulence Works

These are some of the latest works commissioned by's net art commission program.
[ openspace ] wilderness [] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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