October 13, 2006
Art in the Age of Videogames
Video and computer game technologies have opened up new possibilities for artistic creation, distribution, and appreciation. In addition to projects that might conventionally be described as Internet Art, Digital Art or New Media Art, there is now a wide spectrum of work by practitioners that crosses the boundaries between various disciplines and practices. The common denominator is that all these practitioners use digital games as their tools or source of inspiration to make art. They are called Game Artists.
GameScenes explores the rapidly expanding world of Game Art in the works of over 30 international artists. Included are several milestones in this field, as well as some lesser known works. In addition to the editors' critical texts, the book contains contributions from a variety of international scholars that illustrate, explain, and contextualize the various artifacts.
ARTISTS: AES+F, Cory Arcangel, Aram Bartholl, Dave Beck, Tobias Bernstrup, Nick Bertke, John Paul Bichard, Marco Cadioli, Mauro Ceolin, Brody Condon, Joseph DeLappe, Delire (Julian Oliver), Todd Deutsch, Micah Ganske, Beate Geissler − Oliver Sann, Brent Gustafson, Jon Haddock, Margarete Jahrmann − Max Moswitzer, JODI, Joan Leandre, Miltos Manetas, Alison Mealey, Mark McCarthy, Shusha Niederberger, Nullpointer (Tom Betts), Nullsleep (Jeremiah Johnson), Totto Renna, RSG (feat. Alexander Galloway), Anne-Marie Schleiner, Eddo Stern, Palle Torsson, UBERMORGEN.COM.
AUTHORS: Matteo Bittanti, Rebecca Cannon, Pierluigi Casolari, Maia
Engeli, Henry Lowood, Sally O'Reilly, Domenico Quaranta, Philippa Stalker, Valentina Tanni.
Text in English and Italian.
Matteo Bittanti: Game Art (Intro): www.gamescenes.org/images/GameArt_eng.pdf
Domenico Quaranta: Game Aesthetics (Outro):
Valentina Tanni: Geissler – Sann: Shooter:
GAMESCAPES: THE SHOW
The release of GameScenes coincides with the launch of GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists, a group show featuring works by some of the most celebrated artists working with digital games: Cory Arcangel, Mauro Ceolin, Jon Haddock, Eddo Stern, and Carlo Zanni.
Monza, September 16, 2006 — The Civic Gallery in Monza is pleased to present GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists. Curated by Rosanna Pavoni with the collaboration of Matteo Bittanti and Domenico Quaranta, GameScapes investigates the notion of digital games, spaces, and urban environments in in our hyper-mediated age. Comprised of paintings, installations, and projections, the exhibition space will be transformed into a real-life gamespace.
Included in the exhibition are a video installation by Cory Arcangel, Super Mario Movie (2004), a series of paintings by Mauro Ceolin from the SolidLandscapes (2004-2006) series, Carlo Zanni’s interactive installation Average Shoveller (2004), Eddo Stern’s recent urban machinima Landlord Vigilante (2006) and the entire series of Jon Haddock’s seminal Screenshots (1999). Most of these artworks have never been presented in Italy before.
Johan & Levi is publishing the GameScapes catalog which features new commentary texts by Rosanna Pavoni, Matteo Bittanti, and Domenico Quaranta.
Press Release (italian only) -
Introduction by Rosanna Pavoni -
City of Bits by Domenico Quaranta (catalogue text) -
Art Gamers by Domenico Quaranta (panel) -
Videogames as a mean of transport by Matteo Bittanti (catalogue text) -
GameScapes. Videogame Landscapes and Cities in the Works of Five
curated by Rosanna Pavoni
Monza Civic Gallery
Monza, via Camperio 1
October 13 – 29, 2006. Free Entrance
From Tuesday to Sunday, 10.00 – 13.00 and 15.00 – 19.00.
Opening: Thursday October 12 from 6:30 PM
Posted by jo at October 13, 2006 09:25 AM