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‘ON’ REMOTEWORDS [de Oldenburg]

‘ON’ REMOTEWORDS – an interdisciplinary communication project – has marked its third location :: Edith Russ Site for Media Art, Joseph-Stelzmann-Strasse 5, 50937 Cologne, Germany.

For any Internet user programs like Google Earth / Virtual Earth costs nothing and reproduces the whole surface of the earth in impressive detail. The detailed resolution of the raster data mostly covers 15 m; in some agglomerations, resolutions of up to 15 cm are available. The quality of the aerial photos is dependent on the area and its resolution. Thus the relatively small roof of the Edith Russ House for Media Art – because of the poor resolution of the data for Oldenburg – has just about room for one word, while Berlin’s new National Gallery would even allow a short poem. Continue reading


Sep 19, 16:34
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Reblogged TAGallery 021: City of Nodes

David Rokeby / Seen / 2002[david rokeby / seen / 2002] I’m excited to announce the launch of TAGallery 21: City of Nodes, a selection of geographic and cartographic work that I’ve curated for the fine folks at Cont3xt.net. City of Nodes is a collection of twelve new media projects from the last decade that reconsider the representation of urban space. Broadly speaking, the work deals with mapping but some projects also address narrative, the simulated city and the process of archiving. An excerpt from my introduction to the work:

City of Nodes is a collection of works from the last decade that explores the everyday domains of street, neighbourhood and the entire city as platforms for mapping, movement and communication. These projects adopt a bird’s-eye view of urban space and storyboard the city towards a number of idiosyncratic ends. In these augmented and annotated cities, space and context are interrogated, surveillance technology exposed, fleeting histories archived and the role of the body reconsidered. Continue reading


Aug 6, 18:30
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“Frontera v.2” by Lilia Perez Romero

Mexican artist Lilia Perez Romero presents her work Frontera v.2 concluding her stay in the Netherlands Media Art Institute. With Frontera v.2 visitors can play with their own portraits. This interactive installation consists of two main components: a video booth and a playback screen. The video booth serves as a tool with which spectators can create interactive self-portraits that are shown on the playback screen and react on movement as if they were dissociated mirror images.

The Portrait – A randomly chosen character observes the spectator from a glass screen. From his pose and the framing of the shot, he seems to be waiting to be portrayed. The character will carry on like this, breathing and blinking, until the spectator touches the screen. Then, he will come out of his immobility responding with the same gesture, placing his hand and gaze on the user’s hand, following any route it follows. Continue reading


Jul 9, 10:10
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Room for Thought: Hahn + Netzhammer [us San Francisco]

Room for Thought: Alexander Hahn and Yves Netzhammer :: July 10 – October 5, 2008 :: San Francisco Museum of Modern Art, 151 Third Street, San Francisco, CA.

Room for Thought pairs two computer-generated video installations by Swiss artists Alexander Hahn and Yves Netzhammer that reveal a fascination with internal landscapes of the mind. Hahn’s single-channel, interactive video projection Luminous Point (2006) allows the viewer to take a self-guided tour of a virtual simulation of the artist’s Manhattan apartment, using a remote control to navigate a gamelike labyrinth of spaces derived from digital manipulations of photographic and filmic records. Continue reading


Jul 3, 10:54
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Live Stage: Defense Co-op [secondlife Second Life]

Red76 and Ars Virtua invite the Second Life Builders and Arts communities to an informal gathering to discuss a new crowd-sourced socially responsible project, Defense Co-op :: June 26, 2008; 6:30 pm (PDT/SLT – Second Life Time) :: Liberty Hall, Second Life.

Defense Coop is a forum that connects Second Life artists and builders with public defense attorneys throughout the United States to help illustrate scenarios, using 3d graphic movies (machinima), for the defense of indigent clients at trial.

When a defendant stands trial, it is an agonizing experience. She faces the accusations of the District Attorney, the police, and any independent witnesses the State brings to testify against him. Continue reading


Jun 23, 12:27
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Reblogged Memetic Simulation no. 2, memetic shoot ’em up

memsim2_1.jpgShoot ’em up (or shmup for short) is a computer and video game genre where the player usually controls a vehicle or character and fights large numbers of enemies with shooting attacks, typically of a highly stylized nature. In Japan, where the genre is still a lively one, they are simply known as “shooting games” and they are focused on avatar actions using some weapons. But what could happen when the weapons are instead “memes”? The game might become a memetic simulation as in Joseph Hocking’s Memetic simulation no.2.

Memetics is a neo-Darwinian approach to evolutionary models of cultural information transfer based on the concept of the “meme”. Started from a metaphor used in Richard Dawkins popular writings, it has later turned into an approach in the study of self-replicating units of culture. Continue reading


Apr 16, 17:43
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Live Stage: Invisible Threads [us NYC + Second Life]

threads.jpgInvisible Threads by Jeff Crouse and Stephanie Rothenberg :: April 15, 2008; 8 -10 pm :: Eyebeam Art & Technology Center, 540 West 21st (between 10th & 11th) :: Free event + performances by current Eyebeam artists.

Think virtually. Buy locally. Invisible Threads – a virtual sweatshop – will be operating live from Second Life and Eyebeam as part of the Synthetic Times Beijing Media Arts Symposium closing reception. The mixed reality performance explores the politics of virtual labor through the creation of a designer jeans sweatshop in the online, 3-dimensional world of Second Life. Continue reading


Apr 9, 16:55
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“Space Race #1” by André Sier

sier.jpgLisboa 20 Arte Contemporânea / LX 2.0 Project New Commission: Space Race #1 by André Sier.

Space Race #1 is a 3d simulation in which teams of autonomous elements compete for a mysterious green fuel, that allows for a spaceship, the only possible way of escaping, to take them to another planet, the next level of the game. The team members are always organized and operating according to the team’s internal logic, either it being looking for the spaceship and running to it, gathering fuel and working either together or independently. Each member is characterized by unique features and each group is organized in swarms that perform the required tasks in order to achieve their goal, conquering the spaceship and traveling to another world. Continue reading


Mar 7, 13:28
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Reblogged Burak Arikan Interview

burak-beard.jpgLast summer, Cati Vaucelle at Architectradure tipped me off about Meta-Markets, a project which created a means to buy and sell units of social media. I penned an enthusiastic review of the project in the fall and continue to be engaged by this ongoing thought-experiment. Meta-Markets was authored by Burak Arikan, a graduate of the MIT Media Lab who is currently based in Brooklyn. This Friday, Burak will be taking part in a panel discussion entitled Real World Implications of Virtual Economies at the Turbulence Mixed Realities Exhibition and Symposium in Boston (and streaming live in Second Life). Continue reading


Feb 20, 19:07
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Live Stage: Fred Forest [secondlife Second Life]

70_a.jpgExperimental Territory Center & Social LaboratoryA Fred Forest Creation in Second Life :: Opening: February 28, 2008; 6 pm :: Christian Depardieu Gallery, Nice and in Second Life.

One week before the municipal elections, Fred Forest begins his think take for the future project. On this occasion, an initial theme will be developed from aesthetic, ethical, philosophical and social angle: Sustainable Development. In the the form of a simulated model calling out to our collective imaginations, Fred Forest furthers his Territory of the Artistic Square Meter project, first elaborated in a physical space (Anserville, 1977), then converted into a Network Territory on the Internet (Imagina, 1996), and now moved into a virtual space (Second Life, 2008). In order to access this space, you must first be on Second Life by making an Avatar of yourself. Continue reading


Feb 19, 14:42
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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