Archive for the ‘nmr_commission’ Category

NMR Commission: “PuréeData” by Ted Hayes

Tuesday, October 4th, 2011

puree_data_300.jpgPuréeData by Ted Hayes [Optimized for Google Chrome]:

PuréeData is a web-browser interface for a single shared sound environment that allows live, collaborative patching for anyone, anywhere. Visitors interact with a shared PureData audio synthesis patch and listen to the results as an MP3 stream, with no software to install or set up. The project is open-source, and all are encouraged to modify, improve and set up their own PuréeData servers.

PuréeData is a 2011 commission of New Radio and Performing Arts, Inc. for its Turbulence website. It was made possible with funding from the Jerome Foundation. (more…)

NMR Commission: “You’re Not My Father” by Paul Slocum

Monday, July 11th, 2011

logo_300.jpgYou’re Not My Father, by Paul Slocum, [Requires Quicktime plugin] is composed of a sequence of recreations of a 10 second scene from the television show Full House, overlaid with sound loops from the scene’s original music. The crews who re-shot the scene were recruited through Internet message boards and Craigslist; each was paid $150. Instructions for shooting the scene and delivering the footage were issued to the crews. To-date, the project includes participants from Austin, Cincinnati, Chicago, Dallas, Denton, London, and San Francisco. (more…)

NMR Commission: “More of the Same” by LoVid

Wednesday, June 1st, 2011

moreofthesame_300_95_icon.jpgMore of the Same by LoVid [Start slowly with 1; close each popup window before launching the next] - More of the Same extends LoVid’s investigation of electrical irregularities and human interactions. After it loads copies of a single sound sample, fissures in the digital veneer are explored as the spoken communication is played back repeatedly. Though each instantiation of the speech is identical, physical constraints affect the timing. This allows the nature of the medium to peek through the cracks in the voices. (more…)

NMR Commission: “Spectral Quartet” by Woody Sullender

Sunday, April 3rd, 2011

sullender.jpgSpectral Quartet — by Woody Sullender — is a web adaptation of the project Whispering Spectres, which will be installed at Turbulence @Pace Digital Gallery 2, April 5-29, 2011.

The audio content consists of filtered radio signals, culled from various web streams from the Internet. These signals are being passed through many “band pass filters”, a type of equalizer that allows a small range of frequencies through while attenuating frequencies outside of this range. In effect, most of the audio signal is “erased” except for a narrow stratum of frequency material. This work highlights small, hidden musical moments that are occurring on radio, but are usually rendered inaudible by other elements in the sound. (more…)

NMR Commission: “Quartet With Pyramid Scheme”

Saturday, March 12th, 2011

paul.jpgQuartet With Pyramid Scheme by Jordan Topiel Paul, Eric Laska, Richard Kamerman, Reed Evan Rosenberg:

Quartet With Pyramid Scheme is a streaming online sound installation whose audio content is collected through a sixteen-week pyramid scheme structure. Every two weeks, a new set of participants (recruited by prior participants) submits sound samples that the quartet will selectively work into the stream. The samples are played continuously in unpredictable variations through a Max/MSP patch. By the end of the process, 512 participants will have been asked to contribute. (more…)

NMR Commission: “WWW-Enabled Noise Toy” by Loud Objects

Sunday, March 6th, 2011

noisetoy_300.jpgWWW-Enabled Noise Toy by Loud Objects (with funds from the Jerome Foundation) [Needs Firefox browser]:

Loud Objects, NYC-based circuit sorcerers, present a wacky way to learn hardware audio programming. The WWW-Enabled Noise Toy invites anyone with a web browser to write their own audio code, program it remotely onto a Noise Toy, and play it live via webcam. In the spirit of “try it yourself” software demos, the website provides a simple environment for experimenting with low-level microchip-generated audio. Load code from the Loud Objects’ own library of performance algorithms, hone your own noise techniques, and add your work to the online archive to share it with other microchip coders and create an open source noise community. (more…)

NMR Commission: “Trace Aureity” by Adam Nash

Saturday, May 1st, 2010

trace_aureity_logo_300×95.jpgTrace Aureity by Adam Nash (aka Adam Ramona) [Needs Second Life account and client (free)] - Trace Aureity is an interactive, immersive, audiovisual sculpture located in the 3-D synthetic world Second Life. There are eighty-eight manipulated field recordings — from city streets, birdsong, to talkback radio — and ninety-six nested rotating objects densely arranged in a three dimensional grid. Avatars, either solo or in groups, generate sounds by moving through the installation. Some of the innermost nested objects, colored red, also spawn glowing spheres which fly out and bounce around inside the work, triggering sounds as they pass through other objects. Because the playable space is so dense, players are rewarded by slowing down their movements as much as possible, since even miniscule movements create differences in sonic output. (more…)

NMR Commission: “Voices from the Paradise Network” by John Hudak

Saturday, March 6th, 2010

hudak_300.jpgVoices from the Paradise Network by John Hudak, with Flash programming by erational.org [Needs Flash Player and speakers on] - John writes: My mother-in-law passed away recently, reminding me of a technique that a parapsychologist named Dr. Konstantin Raudive (1906-1974) used to record what he purported to be voices of deceased spirits. With the amount of information moving around on the internet these days, and the passing of my mother-in-law, who I thought would want to get in touch (if possible), I thought I’d give Raudive’s technique a try within the digital realm. (more…)

NMR Commission: “ItSpace” by Peter Traub

Tuesday, May 26th, 2009

itspace_3001.jpgItSpace, by Peter Traub, creates a network of pages within the social networking site MySpace. Instead of people, the pages feature everyday household objects from the artist’s house. Each page has a photo of the object, a description, and most importantly, a 1-minute piece composed of samples of the object being struck, resonated, and so forth. All the pages, or objects, are ‘friends’ with each other, so that visitors who discover one object may jump to the others to see their profiles and hear their sounds. Visitors to the site are invited to create new ItSpace pages with pieces made from their own household objects and link those in as ‘friends’ of the original set. Listen to an Interview >> (more…)

NMR Commission: “My Space Sound” by Sawako Kato

Tuesday, May 26th, 2009

kato_logo_300.jpgMy Space Sound by Sawako Kato [Requires Mac OSX, Flash Player, and a fast Internet connection] - My Space Sound is an audio popup book about the village called MySpace. The story starts like this: “Once upon a time … there was a village called MySpace. It is the era when so-called ‘Web 2.0′ is still a novelty…” Users can participate in the story by entering their MySpace URL, as well as by just browsing the story. In a world composed of both facts and fictions extracted from the database, the audience gets a chance to rethink the chaotic social network space. (more…)