Supported by Andy Warhol Foundation for the Visual Arts
No Matter is an interactive installation that activates the transformation of imaginary objects through the Second Life virtual economy into physical space. Second Life builders construct replicas of famous buildings, luxury goods and custom-designed objects, first reproducing, then inverting the notion of value itself. With zero cost for gathering resources, production of goods and transport of finished product, these items proliferate widely and quickly. In the real world, consumer items and imaginary objects serve as forms of emotional attachment — projection screens for desire, fear and love. A 3D-simulated space, combined with a virtual currency and social interaction, Second Life is a fully functioning economy of the immaterial.
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MEDIA & ACHIEVEMENTS
McQuaid, Cate. Most illuminating (in Capturing the overlooked), Boston Globe, Boston, Massachusetts, August 20, 2008.