Switch

October 1999

Supported by Jerome Foundation

At the beginning, Switch becomes It by a mouse over movement, mimicking the action of turning a switch on or off and making us aware of the countless times we do this every day, no matter what activity we are engaged in. Thus, Switch immediately draws our attention to the fact that technology and interactivity have become a necessary, ever present part of our lives, and the forceful tone of this statement continues to resonate throughout the work.

REQUIREMENTS

This piece does not function. It used the Cosmo Player VRML plugin for PCs.

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